With the pandemic, the virtual reality (VR) headset market will shrink 6.7% this year, but will soon return to rapid growth. As early as 2021, growth will be 46.2 percent, in any case, such a forecast gives the experts of the analytical company IDC.
Analysts note the negative impact of disruptions in the supply chain, but believe that interest in the consumer and corporate segments will lead to an average annual growth of 48% in the period from 2020 to 2024.
“While games remain at the forefront of consumer virtual reality, other uses such as virtual concerts and virtual training are also beginning to resonate with customers,” said Jitesh Ubrani, research manager at IDC Mobile Device Trackers. – “Meanwhile, many businesses continue to expand the use of virtual reality through training, collaboration, design and manufacturing, encouraging growth. We expect the commercial segment to grow from 38% of the global market in 2020 to 53% by 2024.”
As for market perspectives for certain companies, the distribution of market shares is clearly shown on the diagram above. The market leader at IDC is Facebook, which owns the Oculus brand. Sony is in second place with a big gap.