On the wave of popularity of overclocking, users no longer think about its practical usefulness. How many more points will you get in the benchmark or game if you turn your system to the max? Is it worth it?
In particular, the most interesting is RAM overclocking. Buyers are obsessed with frequencies and timings, excited by the manufacturers’ demands for overclocking potential. Is it so important in the game assembly, where the components are initially selected in such a way that they can not limit each other in any order?
Let’s assume that the Core i7 9700k assembled with RTX 2070 Super is unlikely to become a limiting factor in games, even if the graphics card is overclocked. The CPU power is so “spare” that even the 2080Ti will not cool down in any game. Testing many resources “proves” that the right components work perfectly and without configuration, which can not be said for those configurations that save on the processor, and then try to squeeze everything out of it to somehow unlock the potential of the video card.
So, do you need maximum RAM overclocking for a regular gamer and should you chase expensive chips? Or is it enough to buy a budget iron with a good frequency from the factory and use it without conscience? Let’s check it out in practice.
- Asus Maximus VIII Hero;
- Intel Core i7 9700k (in acceleration to 5GHz);
- Ballistix AES 3000 CL15 (in acceleration 4000 CL16 CR1);
- Nvidia RTX 2070 Super (2025 warm-up kernel rate and +900 memory);
- WD 1TB for Games;
- Samsung SSD.
The first screenshot – memory in the XMP profile (3000 15-16-16) on a full machine, the second screenshot – memory works at a frequency of 4000 and timings 16-21-21-41 CR1, with the secondary, tertiary timings are configured manually. Graphics settings in all games are as maximum as possible. All runs were made several times, the best one was selected for each option:
As we can see: we get almost 10% free performance. If it’s not enough, pay attention to the frame schedule. What’s the difference? Now we look at the figure with the minimum fps. This is one of the advantages of properly configuring the RAM. In games there are no slumps or jerks, the frame chart becomes smoother.
Again, the situation is repeated, although the difference is not so obvious. The minimum number of frames is higher, the average fps too.
And that all clogged Horizon Zero Dawn! What do they say on the Internet? Drawdowns, it’s impossible to play? Yes, HMR fans and “dispersal does not give anything” can play on 5 frames and beyond.
Here is where the interesting twist. RDR2 on DirectX12 is very skittish. How many runs do not do, always different numbers. VULKAN has not been tested.
For interest, Fire Strike Ultra. The difference is not outstanding, but also occurs to be.
Geekbench 4 likes to adjust the memory, it’s obvious – the test set includes many tasks for calculation and rendering, which are demanding on the performance of the processor+oz tandem.
Yes, adjusting the memory adds performance not only to the work tasks, but also to the games. And if the average fps can vary between 2-3%, then the minimum number of frames requires special attention. Probably everyone notices the sagging, and how uncomfortable it is, especially in games where smoothness and response speed are paramount.
If someone doubts that if not acceleration by frequency, then at least the correct setting of timings is necessary to modern gaming configuration – try it on your own experience, study this issue and it will be a useful thing. Play with pleasure!